![]() It contains the vertex weighting to handle limbs being dismembered from the base mesh, and deform during animation.īSTriShapes, used in Skyrim Special Edition, combine the NiTriShape and NiTriShapeData into a single block. ![]() BSDismemberSkinInstance: only present in skinned meshes like armor.NiAlphaProperty: tells the game how to handle transparency in the mesh, if any.Shader Property (BSLightingShaderProperty or BSEffectShaderProperty): holds lighting and texture information. ![]()
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